Chris Joseph

Electronic writer and artist

The Story So Far – Twitter-based collaborative writing

The Story So Far ( http://cwd.co.uk/storysofar ) is a Twitter based collaborative writing web application.

Simply send your suggestion for the next line of the story to us via Twitter, for example:
“@storysofar in a far away land”.

We’ll add your suggestions to the site, and people can vote on them by sending us a tweet like so:
“@storysofarvote for @yournamehere”.

We tally the votes at the end of each day and retweet the winning line so the whole process can start again.

Visit us at http://cwd.co.uk/storysofar and help write the story!

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Kings Cross Great British Summer Haiku Competition – deadline 22 May 2009

http://www.kingsplace.co.uk/spoken-word/twitter
http://twitter.com/kingsplace

Kings Place has teamed up with Network Rail to create the world’s first ‘mobile poetry competition’, focused on neighbouring Kings Cross Station. People travelling into Kings Cross in the mornings are invited to submit Haiku-style poems on the subject of the British Summer from their mobile phones, using Twitter, and gain a chance to see their work displayed on the largest digital advertising board at Kings Cross. As well as appearing on the main digital screen at Kings Cross, some of the Haikus appear below – check back to look out for yours.

To enter, just “tweet” your Haiku using your existing Twitter account with the phrase @kingsplace at the begining and it will be picked up by the Kings Place Twitter account.

The competition will run between Monday 18 May and Friday 22 May, with the entered Haikus being submitted to Yoko Ono and leading UK poet Jackie Kay MBE for judging. The best haiku poet will be awarded free entrance for themselves and a friend to the Words on Monday events at Kings Place for the rest of the year. In line with the traditional seasonal focus of the Haiku form, the Great British Summer Haiku Competition will encourage writers to reflect on the coming of Summer and what it means to them.

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Higher Math – new story at webyarns.com

“Higher Math” is a new digital story from webyarns.com, the third in the “brainstrips” series…

This newest work combines comic strips and other elements in an exploration of key concepts in math: addition, subtraction, irrational numbers, multiplication, geometry, and the Googolplex. Each concept has a human element, and their commonality, a bridge between math and ethics.

You can read this new story at http://www.webyarns.com/HigherMath.html

For the first two stories in the brainstrips series, please see:

http://www.webyarns.com/ScienceForIdiots.html
http://www.DeepPhilosophicalQuestions.com

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They Might Be Giants – The List

Can we extend this list to the general population please?

from http://www.theymightbegiants.com/v2/

This is the update on “The List According to Marty Beller”
Some of these are historic, some more recent, some contributed by other band members, Pat Dillett, and now friends from Facebook and Myspace.

These are all things we are not allowed to say within the band:

too much information
off the hook
that’s what (s)he said
my bad
game changer
crackberry
that’s how we roll
I can’t work under these conditions
playing the (whatever) card
throw under the bus
drinking the kool-aid
LOL
phone tag
don’t go there
it’s all good
it is what it is
talk to the hand
think outside the box
off the reservation
oh no you didn’t
I threw up a little in my mouth
one hundred and ten percent
IMHO
no worries*
jumped the shark
voted off the island
(anything) on acid
(anything) from hell
(anything) on steroids
literally (unless it’s actually used properly)

Of course the list itself is now on the list.

*No worries enjoys a unique “workplace dispensation” where it can be used with a co-worker to help decompress a work situation.

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Call for Interactive Installations Amber’09, Istanbul – deadline 1 August 2009

///////////////////////////////////////////////////////////////////////
AMBER’09, ARTS AND TECHNOLOGY FESTIVAL ISTANBUL
////////////////////////////////////////////////////////////////////////

Living in a technologically-mediated environment causes changes and shifts in human habits, postures and behaviors. Technologies have an impact on our perceptions; each new technology demands new practices of body and speech as well as a new comprehension of time and space.

The notion of the cyborg (cybernetic organism) explores the literal and figurative integrations of the human body and technology. A hybrid concept, cyborg links the organic and non-organic and raises questions concerning human corporeality and subjectivity. In the same vein, the field of Art and Technology also elaborates on the transforming and emerging human and addresses the questions of who or what we may become as a result of our increasing engagements with technology.

Based on the recent technological developments and their incorporation in the social, cultural, and political domains, amber?09 explores the consequences of exposing and augmenting our bodies with digital technologies. It aims to elaborate on the body and its relationships in the social and cultural domains, the asymmetrical structures and practices inherent to contemporary societies and the possibilities to break these asymmetries in order to achieve a free and equal society.

Re-visiting and re-thinking the notion of the cyborg, amber?09 asks: Are you (un)Cyborgable?

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Deadline: 1st of August
http://www.a-m-b-e-r.net/index_en_09.html
*************************

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Visual Artist Residency, Sonic Arts Research Center (SARC), Belfast – deadline 30 May 2009

Visual Artist Residency at SARC in 2009
Call for Proposals

The Sonic Arts Research Center (SARC) is offering a 6 Month residency in 2009 for a visual artist working with digital technologies.

This residency is co-hosted by the European Culture 2007 project CO-ME-DI-A (Cooperation and Mediation in Digital Arts) . The successful applicant is expected to have a solid grounding in at least one of the following: Motion Capture, Live video, Opengl, Computer gaming or 3d modeling.

The chosen artist will be working alongside the network performance research team at SARC, developing real-time computer graphics for network performance, addressing virtual presence and will also contribute to other CO-ME-DI-A – related events.

The residency includes travel to CO-ME-DI-A events and an all inclusive honorarium of £10000. The successful applicant is expected to take residency in Belfast for at least 5 months and collaborate with CO-ME-DI-A partner CIANT in Prague.

Application Process:

Applicants should include a 2 page CV, links to previous work, and a short paragraph detailing any experiences in network environments, as well as a short section in which you should give reasons why you would like to be considered for this residency.

The deadline for applications is the 30th May 2009.

All applications should be emailed to Dr. Franziska Schroeder (F.Schroeder [at] qub.ac.uk) as either word or pdf documents. DVDs or other materials can be posted to Dr. Franziska Schroeder. Sonic Arts Research Centre, Queen’s University Belfast. Belfast BT7 1NN

If you would like to discuss your application please contact Dr. Pedro Rebelo (P.Rebelo [at] qub.ac.uk)

http://www.sarc.qub.ac.uk
http://www.comedia.eu.org

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Call for applications – Scholars and Researchers in Residence and Artists in Residence Programs, The Experimental Media and Performing Arts Center, NY, USA – ongoing deadline

The Experimental Media
and Performing Arts Center
110 8th street, EMPAC Building,
Troy, NY 12180

http://empac.rpi.edu/residencies

The Experimental Media and Performing Arts Center Now Accepting Applications for its Scholars and Researchers in Residence and its Artists in Residence Programs

Troy, NY – The Experimental Media and Performing Arts Center (EMPAC) is dedicated to advancing research and artistic production at the intersection of technology, media and the time-based arts (media arts, video, music, dance, theater, etc.).

To that end, EMPAC is pleased to announce that it is accepting applications for both its Scholars and Researchers in Residence and its Artists in Residence programs. There are no deadlines for applications, which will be accepted and reviewed throughout the year.

The Artists in Residence program is available to individuals, groups, ensembles or collectives to develop new approaches and new works in the time-based arts.

The intent of the program is to support work that cannot be created or realized elsewhere. As EMPAC is part of a technological research university and carries the word “experimental” in its name, goals may turn out to be unobtainable or dead ends, be they artistic or technical. Residencies may be used to take risks and experiment with new ideas, which are not necessarily attached to specific performances or a finished work.

Along with a state-of-the art facility, EMPAC offers residents the logistical support of experts in audio, video and stage technologies, as well as critical discourse with an interdisciplinary curatorial team.

Residencies may be for the entire duration of a project or for any phase of development. There is no preset limit on the length of time or frequency of residencies during the course of a project. Prospective artists may apply for limited travel and accommodation support, but also are encouraged to come with their own means of support.

The Scholars and Researchers in Residence Program is available to visiting scholars and researchers whose research is directed at the intersection of physical, human-scale environments and the technological domain.

EMPAC aims to create an environment of fertile creation, cross-pollination, and intellectual stimulation. Visiting scholars and researchers will participate in the formation of an intellectual community in scientific and engineering disciplines that may also engage perceptual and artistic knowledge and practice.

EMPAC will also be a platform for research activities in areas such as augmented reality, virtual reality, scientific visualization, audification, haptics, human/machine interfaces and interaction, auralization, and multi-modal modeling in large-scale, fully media-integrated environments.

Visiting scholars and researchers in residence are encouraged to apply for longer stays or affiliations that span over several residency periods. Prospective visitors may apply for limited travel and accommodation support, but also should expect to come with their own research funds. This program is an ideal match for scholars on sabbatical and for researchers with specific requirements that EMPAC can match. Residencies may also be granted to teams working on a joint project or developing new approaches, especially if they involve Rensselaer faculty and students.

For full program details, guidelines and application information, please visit:

http://empac.rpi.edu/residencies

EMAIL: EMPAC_AIR [at] RPI.EDU (Artists in Residence)

EMAIL: EMPAC_SIR [at] RPI.EDU (Scholars in Residence)

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Spain Digital Arts International Festival Competition – deadline 30 June

SPAIN ­ DIGITAL ARTS INTERNATIONAL FESTIVAL COMPETITION

The Video and Digital Arts International Festival Competition of Girona (Spain) is now accepting videos, digital works, video installations and more. This year’s VAD is organised around a subject that is on everyone’s lips: the financial crisis, and the selection will be geared towards works that synthesise with, reflect or speculate on the slogan IMAGINING AN (IM)POSSIBLE FUTURE.

There are two categories, single channel video and installations/interactive works, that will compete for the awards: VAD Award to the best work in the competition, Fundació Fita Award to the best work by an artist from Girona, and Metropolis Award to the best single-channel work.

Deadline: 30 June
Find out more at:
http://2009.vadfestival.net/en.html

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The writer’s guide to making a digital living

http://www.australiacouncil.gov.au/writersguide

The writer’s guide was developed through the Australia Council’s Story of the Future project to explore the craft and business of writing in the digital era. It includes case studies from Australia’s rising generation of poets, novelists, screenwriters, games writers and producers who are embracing new media and contains audio and video content from seminars and workshops, as well as extensive references to resouces in Australia and beyond.

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Game of War Weekend at HTTP Gallery, London, 26-27 September 2009

26 September 2009
12:00 pmto5:00 pm
27 September 2009
12:00 pmto5:00 pm



Due to illness we have had to cancel the Game of War events this weekend (16th & 17th May)

Don’t worry – there will be another chance to take part. So make your advanced bookings for 26th and 27th September 09.

We hope that this has not caused too much inconvenience.

Join the Class Wargames Crew for Game of War Weekend at HTTP Gallery.

*
http://www.http.uk.net/events/gameofwar/

The Situationist Raoul Vaneigem famously wrote “There are no more artists since we’ve all become artists. Our next work of art is the construction of a full-blooded life.” – The Revolution of Everyday Life.

In this tradition, Class Wargames present two days of making and playing Guy Debord’s The Game of War. Debord, leader of the Situationist International, developed the game while in exile after the May ‘68 Revolution, and came to regard it as his most important project. For Debord, The Game of War wasn’t just a game – come and learn how to fight and win against the oppressors of the spectacular society! Join the Class Wargames crew, Richard Barbrook, Fabian Tompsett, Ilze Black and others, in redefining political and contextual territories.

Come along on Saturday to learn the intricacies of the game by making your own board from recycled materials. Then come back on Sunday to play the game and participate in a discussion between political theorist and author Dr. Richard Barbrook of Class Wargames and author and programmer Alex Galloway of RSG, developer of Kriegspeil, a digital version of the Game of War, who will participate online from New York. The discussion will be chaired by Marc Garrett, co-director of Furtherfield.org and HTTP Gallery.

The discussion will be featured in ‘Artists RE:thinking Games’, due to be published in September 2009, compiled and edited by furtherfield.org in collaboration with Fact.co.uk.

Free Entry: Booking Essential
RSVP ale[AT]furtherfield[DOT]org

Saturday 26th September 12-5pm
Make your own board from recycled materials and learn the rules.

Sunday 27th September 12-5pm
Play the game and join the discussion with Richard Barkbrook and Alex Galloway

For more information about the event please visit HTTP Gallery website.
To take part in the game please RSVP to ale[AT]furtherfield[DOT]org

Game of War Weekend Schedule:

Day 1 – 12-5pm Saturday 26th September.

12.00 meet and great
12.15 introduction (Fabian/Richard)
12.30 building your own game
15.00 learning to play/ preparing the teams
17.00 day is over

Day 2 – 12-5pm Sunday 27th September.

12.00 meet and great and introduction
13.00 playing the game in team
16:30 Online Discussion – Richard Brabrook & Alex Galloway
17.00 day is over / drinks

More info:

The Game of War is a Clausewitz simulator: a Napoleonic-era military strategy game where armies must maintain their communications structure to survive – and where victory is achieved by smashing your opponent’s supply network rather than by taking their pieces. For Debord, The Game of War wasn’t just a game – it was a guide to how people should live their lives within Fordist society. Come learn how to fight and win against the oppressors of spectacular society!

Dr. Richard Barbrook is a senior lecturer in the School of Social Sciences, Humanities and Languages at the University of Westminster. In 2007 he published his study of the political and ideological role of the prophecies of artificial intelligence and the information society: Imaginary Futures. Richard is a trustee of Cybersalon and a founding member of Class Wargames. He is currently carrying out research into the politics of ludic subversion. More info: http://www.imaginaryfutures.net and http://www.theclassofthenew.net.

Alexander R. Galloway is an author and programmer. He is Associate Professor or Media, Art and Communication at New York University; author of Protocol: How Control Exists After Decentralization (MIT, 2004), Gaming: Essays on Algorithmic Culture (Minnesota, 2006), and a new book coauthored with Eugene Thacker called The Exploit: A Theory of Networks (Minnesota, 2007). a founding member of the software collective RSG and creator of the Carnivore and Kriegspiel projects. More info: http://cultureandcommunication.org/galloway/

Ilze Black is an artist and curator of media arts:
http://www.hivenetworks.net & http://www.take2030.net

Fabian Tompsett, London Psychogeographical Association and author:
http://www.unpopular.demon.co.uk/lpa/organisations/lpa.html

Class Wargames are playing Guy Debord’s The Game of War in public using a replica of his original 1977 design for the board game; it is committed to subverting the ideological mechanisms which are used to keep us in line. The Class Wargames players are Dr. Richard Barbrook, University of Westminster; Ilze Black, Waterman’s Art Gallery; Lucy Blake, Software Developer; Mark Copplestone, Copplestone Castings; Rod Dickinson, Artist; Fabian Tompsett, Class War 1985; and Alex Veness, University of the Arts.
http://www.classwargames.net/

Contact:
Ale, HTTP Gallery
email: ale[AT]furtherfield[DOT]org

HTTP Gallery
Unit A2, Arena Design Centre
71 Ashfield Road
London N4 1LD
+44(0)2088022827
http://http.uk.net/

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