Chris Joseph

Electronic writer and artist

Archive for January, 2008

Freewaves’ 11th Festival of New Media Arts - deadline 29 February 2008

OPEN CALL: Freewaves (experimental media art, video, animation, cell videos, wifi events, images for electronic moving signs+)

HollyWould… Freewaves’ 11th Festival of New Media Arts

Submission Deadline: February 29, 2008.

Freewaves’ HollyWould… festival will take place in October 2008, in the perceived world capital of media on Hollywood Boulevard. We are looking for INTERESTING WORKS THAT REPRESENT AN ALTERNATIVE TO MAINSTREAM MEDIA or directly relate to Hollywood.

Selected festival works will be installed in this urban hall of mirrors in screening rooms, art centers, stores, vacant walls intersecting with audiences where they live, recreate and shop.

Media art works include experimental videos and films (narrative, documentary, art, animation, etc.), cell phone videos, DVDs, websites, simple installations, wifi events, images for moving signs and silent video billboards. Works from the festival will also appear on television and video-streamed on the Internet with artists’ permission.

Competitive selection process will be conducted online by a group of international and local curators with a range of specialties and backgrounds.

- Work must be completed since January 1, 2005.
- Notification of acceptance is in July 2008.
- Artists will be paid $100-$200 for selected works.

For submission details, online entry form and Hollywood Boulevard photo gallery, click here.

Contact: anne[at]freewaves.org or click here

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Arcipelago 2008 International Festival of Short Films and New Images - deadline 3 March 2008

Arcipelago Short Film Festival
www.arcipelagofilmfestival.org

entries are welcome for the Sixteenth Edition of ARCIPELAGO - International Festival of Short Films and New Images, which will be held in Rome from June 13 to 19, 2008.

Created by 3E-medi@, ARCIPELAGO is the most popular Italian event dedicated to new formats and new trends of international independent cinema.

The following are the competitive sections of the 2008 Edition:

- THE SHORT PLANET - International Short Films and New Images Competition. This new born section is the “synthesis” of the previous historical Festival competitions Short Waves and eMovie, but updated to an audiovisual panorama which has now fully included digital filmmaking among its languages. Films must not exceed 30 minutes. All works in video or film, of all genres - fiction, documentary, animation, experimental and music video -, are accepted, including films made using the most up-to-date digital technologies (a specific prize will be awarded).

- SHORT.WEB 8.0 - International Online Competition. Dedicated to short films exclusively conceived for diffusion on the Internet or however compatible with a Web distribution. The competition will be held exclusively online, on Fastweb.it web portal, and it’s reserved to works of all genres, up to 15 minutes long.

- CON/CORTO - National Short Films Competition. Reserved to unreleased short films up to 30 minutes, on video or film, either fiction or documentary or animation or experimental or music video.

- EXTRA LARGE - National Documentaries Competition. Reserved to Italian documentaries between 30 and 60 minutes, either on video or film.

- VIDEO/ROME - Regional Video Competition. 5 minutes on video on a specific theme - organized in collaboration with Mediateca Roma and the Lazio Region’s Council of Culture, Entertainment and Sport.

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Narrative Lab 2008 Screening Programme, Tate Britain - deadline 22 February 2008

Event: The Av Social Late at the Tate Britain
Event Date: Friday 4th April 2008
Submission Deadline: February 22nd 2008

Summary

The narrative lab is a creative and conceptual lab interested in exploring all forms of storytelling and narrative within VJing and Audiovisual performance/production. Over the past five years we have presented symposium events, lectures, performances and VJ events across Europe and the UK and we are honoured to be presented the opportunity to screen a programme of work at the next AV Social event being held at the Tate Britain in London.

VJs have been telling stories on the video-screen for many years now, but in the world of narrative and VJing, there is much to explore! The world of digital media is changing, and VJing is being constantly redefined in terms of technical development, people’s awareness and sensitivity to what’s on the screen. We find that narrative is a way of mediating images and their meaning and so wish to make use of its application to structure the wider issues of development in the field. As a part of our continuing research we wish to survey and document examples of these techniques in the field of VJing.

Further info: www.nlab.org.uk

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Assistant/Associate Professor in Interaction Design at University at Buffalo - deadline 1 March 2008

The Department of Architecture at the University at Buffalo is seeking candidates for a full-time, tenure-track faculty position at the level of Assistant or Associate Professor in Interaction Design, to begin Fall 2008 or Spring 2009.

Qualified applicants should have a terminal degree in Architecture, Interaction Design or Human Computer Interaction (HCI) and have a demonstrated record of excellence in teaching, research and/or creative practice. We seek applicants with expertise in one or more of the following areas: human-computer interaction; perceptual and cognitive factors in design; tangible and social computing; digital fabrication and rapid prototyping. The successful candidate will teach graduate design courses, advanced seminars and conduct research in their area of expertise. S/he will be committed to interdisciplinary research related to Architecture and Pervasive Computing through the Center for Virtual Architecture (CVA), a designated center for excellence at the University at Buffalo.

The CVA’s research is located at the intersection of architecture, new media and computing. This research is aligned with the
University’s “UB 2020” strategic strengths in “Information and Computing Technology” and “Artistic Expression and Performing
Arts” [www.buffalo.edu/ub2020/overview/]. The CVA is interested in the possibilities offered by computational systems for rethinking human interaction with (and within) the built environment. Its focus areas include responsive architecture, pervasive media, and learning environments [cva.ap.buffalo.edu].

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“A gesture through the flames” by Helen Varley Jamieson - 28 January 2008, 7PM GMT

28 January 2008
7:00 pmto8:00 pm



Monday January 28 20h 8 PM GMT+1 (Paris local time), for the last performance in the Breaking Solitude II season.

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“a gesture through the flames”
by Helen Varley Jamieson (Australia / New Zealand)
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In this performance the artist will touch on the impossibility of having a frank conversation about loneliness with the dead.

Helen Varley Jamieson is a writer, theatre practitioner and digital artist. She is currently undertaking a Master of Arts (research) at Queensland, investigating her practice of cyberformance. She is a founding member of the globally dispersed cyberformance troupe, Avatar Body Collision, and has collaborated in and contributed to various other online art projects. http://www.creative-catalyst.com/

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If you want to participate, please register on the site before the performance.
http://panoplie.emakimono.org/index.php/projets/voir/16

You can also assist without participating and in this case no registration is needed.

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“What They Said…” at webyarns.com

Screenshot of Alan Bigelow's What They Said... at www.webyarns.com“What They Said…” at www.webyarns.com is a typically accomplished blend of electronic fiction/poetry by Alan Bigelow, a hypnotic blend of text, images and sound with a strong political dimension.

The scenes are accessed via a radio dial at the bottom of the screen. While the individual scenes can be viewed in a non-linear order, each scene must be viewed in its entirety in order to access the final scenes, which provides a neat solution to the classic narrative problem of non-linear texts. Within each scene a fast progression of text (a la Young-Hae Chang Heavy Industries) is combined with very fast visuals in a way that is both unsettling and absorbing; indeed my only criticism of the piece is that these very fast flickering images probably warrant an epilepsy warning at the start (something like the beginning of Relativity Poem). That small point aside, this is another great piece of work from one my favourite e-writers.

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Expressive Processing: An Experiment in Blog-Based Peer Review

MIT Press has authorized what is probably one of the first blog-based peer reviews for a forthcoming book by Noah Wardrip-Fruin, digital media writer, artist, and professor of coummincations at the University of California, San Diego. Every weekday over the next ten weeks, Wardrip-Fruin will post a section of his new manuscript, Expressive Processing: Digital Fictions, Computer Games, and Software Studies, on the popular Grand Text Auto blog (where he is a regular author), with the hope of receiving quality feedback from the site’s readers. The GTxA community represents a vibrant network of media scholars, artists, designers, gamers and gaming professionals who are perfectly suited to critique this inherently cross-disciplinary work. When Doug Sery, the editor at MIT, asked Wardrip-Fruin who would be the ideal reviewers for the manuscript, his first instinct was to somehow bring the process onto the blog: “I immediately realized that the peer review I most wanted was from the community around Grand Text Auto.”

“Given that ours is a field in which major expertise is located outside the academy (like many other fields, from 1950s cinema to Civil War history) the Grand Text Auto community has been invaluable for my work. In fact, while writing the manuscript for Expressive Processing I found myself regularly citing blog posts and comments, both from Grand Text Auto and elsewhere. Now I’m excited to take the blog/manuscript relationship to the next level, through an open peer review of the manuscript on the blog.”

The Institute for the Future of the Book has partnered with Wardrip-Fruin to develop a version of its popular CommentPress software (which enables paragraph-level commenting in the margins of a text) that fully integrates with the existing Grand Text Auto site, allowing the manuscript to be woven seamlessly into the daily traffic and intellectual life of the blog.

Although a traditional peer review process will carry on alongside the blog-based one, we believe this experiment affirms the importance and legitimacy of online communities in the development scholarship, and represents a significant step forward by an academic press into possible new hybrid models of publishing and review. The work of the Institute for the Future of the Book is largely dedicated to the idea that building intellectual community and creating infrastructure for scholarly exchange will be major roles that publishers, academic and non, will play in the digital age. With this experiment, we inch a little closer to an exciting fusion of old and new forms.

Important links:

- Noah Wardrip-Fruin’s introduction to the experiment
- The Institute for the Future of the Book’s introduction
- Coverage in The Chronicle of Higher Education
- First section of Expressive Processing

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Holography in the Modern Museum - one day conference, 19 September 2008, De Montfort University, Leicester

19 September 2008



ANNOUNCEMENT OF A ONE DAY CONFERENCE
HOSTED BY THE ROYAL PHOTOGRAPHIC SOCIETY HOLOGRAPHY GROUP AT DE MONTFORT UNIVERSITY 19th September 2008

TITLE: “HOLOGRAPHY IN THE MODERN MUSEUM”
THEME: TO PROMOTE THE USE AND UNDERSTANDING OF HOLOGRAPHY BY THE MUSEUM WORLD

- Display Holography is a tool that has been used by various museums around the world since the medium was first developed in the 1960s but its use is occasional rather than commonplace.

- Very few Museum curators have any experience of Fine Art holography and consequently holography features very rarely in museum shows.

- The conservation of holography is a subject that has had very little research.

The goal of the conference is to address some of these issues by inviting speakers with experience of working in the various areas and by inviting museum professionals to attend.

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Jerwood Moving Image Awards 2008 shortlist

The 30 artists shortlisted for the inaugural Jerwood Moving Image Awards have today been announced by the Jerwood Charitable Foundation, with all selected works now available to be viewed online at www.jerwoodmovingimage.org.

Click here for the full press release.

You might also find this Guardian Online article from November 2007 and the debate that followed interesting: ‘Digital artists need our support’ by Marc Boothe, one of the judges of this year’s Jerwood Moving Image Awards. Sadly the blog is now closed for comments…

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Future and Reality of Gaming (F.R.O.G.) - Vienna Games Conference, call for papers deadline 28 March 2008

Future and Reality of Gaming (F.R.O.G.) - Vienna Games Conference
17-19 October 2008
http://www.bupp.at/frog

Call for papers: http://www.bupp.at/jart/prj3/bupp/data/uploads/Downloads/FROG08_CfP.pdf

General information:

Digital games have become a driving factor of contemporary cultural, social, and economic development. They are enablers of global cultural exchange and serve as entry points for media participation. However, the cultural, social and economic significance of games usually remains underestimated or misunderstood by the general public. In 2007, the City of Vienna decided to host “Game City”, a high profile event bringing together representatives of the games industry, non-profit organizations, academia and the general public for the discussion of the current state of computer games, digital youth cultures and games research. One key element of “Game City” was the Vienna Games Conference, which had the objective of serving as a public information platform as well as an international networking event for game researchers of various disciplines. Due to the overwhelming success of this concept, the “Game City” event and the Vienna Games Conference will be held again in the fall of 2008.

Further information:

In October 2008, the Vienna Games Conference will address issues related to the “Future and Reality of Gaming” (F.R.O.G.) sharing cutting edge research and insights on the future of the games industry, game design, game theory, game culture and education. The conference aims to facilitate the exchange of ideas and current research findings regarding innovative theories, concepts and practice models in an engaging and convivial atmosphere.

Game theory

- Trans-disciplinary methods in game research
- New frontiers in game studies: ludology/narratology post mortem?
- Border cases: transition from games/leisure to simulation/science

Game design and game industry

- Applied game studies: how game scholars and practitioners learn to listen to each other
- Innovative forms of gaming (e.g. Alternate Reality Games)
- Innovations in game design, development and production
- New forms of interactivity and revolutionary game interfaces
- The rise of independent gaming (e.g. casual games, art games)

Education and society

- New methods and theories for game-based learning
- Theory and practice of “new media literacy”
- Possibilities and limitations of teaching through digital games
- The interrelation of games culture, politics and society

Consumption and appropriation

- Professionalization of gaming cultures (e.g. eSports)
- Community building: player generated content
- Games as a new mass culture
- Novel insights into game cultures

Paper submission:

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