Dreaming Methods Resource Pack #1 now available
http://www.dreamingmethods.com/?idno=225
Dreaming Methods have now released their first Resource Pack which is available to buy via Paypal for £20.
Featuring the Flash source code of Capped, The Rut and Floppy, this digital download pack reveals how Dreaming Methods projects are assembled and contains a 9 page hints and tips document ‘Dream Building’ – highly useful for anyone wanting to produce similarly atmospheric and complex digital fiction.
The Capped source code includes all of the original graphics files, compressed Flash video sequences and raw prose originally written for the piece, plus additional 3D renders and artwork of the alien machines that appear in the work. There are also 7 bonus source files – from an imaginary ocean to the basics of an atmospheric, mouse-responsive interface.
The graphics, material and source code in the Pack can be freely used or adapted for use in your own creations.
Magnificent Revolution pedal power cinema and events – looking for help! (London,UK)
http://www.magnificentrevolution.org
Magnificent Revolution has awaken from the winter slumber and started booking up for workshops, events and festivals. With 46 workshops and 23 potential events lined up already, it looks like we’re going to be super busy! However, we can’t do it all on our own. Come and help us out!
_*We need help with? *_
*1. Running and developing our workshops*
- Energy workshops in primary and secondary schools across London – 12 volt sound system and generator building workshops for adults and youngsters
*2. Producing, programming, running and documenting our events *
- Wood Festival, Shambala Festival, Thames Fest, Liverpool Biennial, Bristol Harbour Festival and many many more
- Regular Magnificent Revolution outdoor pedal power cinema and pedal sessions (pedal powered band recording) in London
*3. AND the most exciting of all …Admin and Fundraising * (you know this is the one you really want to do as without it we go under) :((
- We’re currently fundraising to get cash for specific projects and to be able to hire another part time person as we’re in desperate need. Too much work, too little people!
_*What will you get out if? *_
The most amazing and exhilarating experience of your life, pedalling away, spreading the good vibes of micro power generation and energy respect!
And you may gain some wonderful skills that may come useful:
- Event production and management
- Developing new creative workshops for children and adults
- Learning all about pedal-power and how to put together your own system
- Building bicycle sculptures and 12V sound systems
- Promoting cycling and environmental education in schools and local communities
- Creating new online media and resources for our website
*_Interested?_*
Get in touch, come chat to us, and if we don’t scare you then get on board! volunteer@magnificentrevolution.org
Mag Rev
Culture Machine issue 11: Creative Media, edited by Sarah Kember and Joanna Zylinska
CULTURE MACHINE 11 (2010)
http://www.culturemachine.net/index.php/cm/issue/current
CREATIVE MEDIA
edited by Sarah Kember and Joanna Zylinska
Taking seriously both the philosophical legacy of what the Kantian and Foucauldian tradition calls ‘critique’ and the transformative energy of the creative arts, this issue features a number of experimental yet rigorous cross-disciplinary interventions that are equally at home with critical theory and media practice.
Contents
Sarah Kember, Joanna Zylinska, ‘Creative Media between Invention and Critique, or What’s Still at Stake in Performativity?’
Rowan Wilken, ‘The Card Index as Creativity Machine’
Sarah Kember, ‘Media, Mars and Metamorphosis’
Gary Hall, Clare Birchall, Peter Woodbridge, ‘Deleuze’s “Postscript on the Societies of Control”’
Joanna Zylinska, ‘I Don’t Go to the Movies’
Nina Sellars, ‘Anatomy of Optics and Light’
Eleni Ikoniadou, ‘Rhythm-House: A Virtual Design for the Digital ‘
Patrick Crogan, ‘The Nintendo Wii, Virtualisation and Gestural Analogics’
David Penny, ‘Devices for Progress’
Federica Frabetti, ‘”Does It Work?”: The Unforeseeable Consequences of Quasi-Failing Technology’
HorizonZero, Issue 19: BRIDGE (Vancouver 2010 Cultural Olympiad)
This special edition of HorizonZero is released to coincide with CODE Live, an 18 day event with interactive art and cutting-edge music at the Vancouver 2010 Cultural Olympiad. Featuring work by Stephen Kovats, Louise Poissant, Zainub Verjee, and Caroline Langill, Issue 19: BRIDGE is a space to explore and interact with the idea of bridging. It also links the exhibition to the history of Canadian new media presented in the back issues of HorizonZero, an interactive web production that released 18 issues between 2002 and 2004. The production started as a creative collaboration between the Banff New Media Institute (BNMI) at The Banff Centre and the Culture.ca gateway.
if:book HOTBOOK launched
http://futureofthebook.org.uk/index.php/hotbook/
The HOTBOOK is a ground breaking and free digital resource created by if:book.
The HOTBOOK aims to ignite a passion for literature (past, present and future) by introducing and exploring fragments of great works and presenting them in a way that will excite an audience that is more at ease with an electronic game or gadget than a book and with people who spend time social networking rather than reading.
To receive the free HOTBOOK resources and teachers’ guide, please visit http://futureofthebook.org.uk/index.php/hotbook/
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Some audio clips (very quiet, unfortunately) from the launch event at the Free Word Centre in London:
Viv Bird, Chief Executive of Booktrust:
Roland Marden, Head of Research, Booktrust (1):
Roland Marden, Head of Research, Booktrust (2):
Eleanor Clarke, Head of English, Queensbridge School, Birmingham:
Questions:
Daljit Nagra, poet:
EVOKE – new game by Jane McGonigal – launches 3 March 2010
THE EVOKE GAME LAUNCHES MARCH 3, 2020.
RESERVE YOUR SPOT NOW AT URGENTEVOKE.COM
EVOKE is an online game designed to teach collaboration, creativity, knowledge networking, entrepreneurship, courage, resourcefulness, sustainability, and vision.
Our goal: to empower young people all over the world, and especially in Africa, to start tackling the world’s toughest problems: poverty, hunger, sustainable energy, water security, conflict, disaster relief, health care, education, human rights.
EVOKE is free to play, and open to anyone, anywhere in the world. It launches on March 3, 2010 and concludes on May 12, 2010. EVOKE was developed by the World Bank Institute, and directed by alternate reality game master Jane McGonigal. For press/media inquiries, please contact evokenet@gmail.com
How to help us EVOKE
If you have 1 minute: Tweet, blog, or Facebook the game URL to friends and colleagues. The URL is http://www.urgentevoke.com
If you have 5 minutes: Embed the game trailer on your blog, website or Facebook wall. You can grab the embed link at http://www.vimeo.com/9094186
If you have 20 minutes: Volunteer as an online EVOKE mentor. Send a one-sentence description of your skills & expertise to urgentevoke@gmail.com. Sometime during the game (March 3 – May 12, 2010), you’ll receive a message partnering you with a player. Your mentor mission is simple: visit the player’s wall, share some words of wisdom with them, and cheer on their efforts.
Authoring software – how new media writers make their work
http://www.well.com/user/jmalloy/elit/elit_software.html -
by Judy Malloy
A resource for teachers and students of new media writing, who are exploring what authoring tools to use, for new media writers and poets, who are interested in how their colleagues approach their work, and for readers, who want to understand how new media writers and poets create their work, Authoring Software is an ongoing collection of statements about authoring tools and software.
It also looks at the relationship between interface and content in new media writing and at how the innovative use of authoring tools and the creation of new authoring tools have expanded digital writing/hypertext writing/net narrative practice in this vibrant contemporary creative writing field.
The project includes entries by and about such artists as Mark Amerika, Stefan Muller Arisona, M. D. Coverley,
Chris Joseph, Rob Kendall, Antoinette LaFarge, Deena Larson, Nick Montfort, Stuart Moulthrop, Kate Pullinger, Jim Rosenberg, Stephanie Strickland, Cynthia Lawson Jaramillo, Sue Thomas, Noah Wardrip-Fruin, Joel Weishaus, and Nanette Wylde among many others.
This month features an interview with Sonya Rapoport, a visual artist and interactive art pioneer,
who creates interactive installations, as well as web works and artists books.
New digital story at webyarns.com – Archetypal Africa
Another typically lovely piece at Webyarns, with a deceptively simple, intuitive interface, wonderful visuals and sound, and a fascinating mix of fiction and fact that is arresting, and often very funny. Don’t miss the final section where you get to create your own archetype.
—–
“Archetypal Africa” takes a look at common objects in everyday life, and their symbolic resonance within myth and culture. The piece plays with fact and fiction as it leads the user toward an opportunity to define their own archetypal moment….
You can read the story at http://www.ArchetypalAfrica.com
Also, Brainstrips (a three-part knowledge series, previously blogged about here) is now packaged as a single piece, and can be found at http://www.brainstrips.com (and also in Blackbird, VCU’s online journal).
Turbulence Commission: “FUJI spaces and other places” by Nurit Bar-Shai
http://turbulence.org/works/FUJI
Appropriating, processing, and interweaving several existing webcam feeds of Mount Fuji, “FUJI” is a durational piece for four seasons. “FUJI” examines the authenticity of networked, spatiotemporal experiences of distant nature, sacred sites, and sacred icons. The overwhelming immediacy and delirious variety of live broadcasts available via the Internet, as well as the current incitement to communicate with distant but real subjects alter our experience of space which is invariably mediated through images. In “FUJI”, the gap between the real place and its representation no longer exists. “FUJI” is a voyage across deep time, experienced minute by minute, day by day — a longing for a place that could never be, yet, evidently, always is.
BIOGRAPHY
Nurit Bar-Shai is an inter-media artist who composes video and live telematic installations. Her work has been exhibited at the OK-Center in Linz, The National Art Center in Tokyo, SESI Gallery in Sao Paulo, the Science Gallery at Trinity College, Dublin, The State Museum of Contemporary Art, Thessaloniki and The Center for Digital Art in Israel, among others. Bar-Shai received a Prix Ars Electronica 2007 Honorary Mention, the 11th Japan Media Arts Festival Jury Award, ETC Finishing Funds award, funded by NYSCA, ARTIS – Contemporary Israeli Art Fund Grant, and was commissioned by Turbulence.org, with funds from The Greenwall Foundation (2006), and with funds from The Jerome Foundation (2009). Bar-Shai has held residencies at the Experimental Television Center, the Makor Steinhardt Center, Harvestworks and the European Lab for Interactive Media Art: eMobiLArt.
chico.art.net v5
The Digital Media/Electronic Arts Program at California State University Chico is pleased to announce the launch of chico.art.net v5!
This edition of chico.art.net focuses on engagement with finding connections between people and their individual, historical and cultural concepts while utilizing contemporary technologies.
chico.art.net is an international juried exhibition which demonstrates an aspect of the diversity and pulse of this contemporary art form. Experience chico.art.net at http://www.csuchico.edu/art/net
The featured works are:
• 88 Constellations for Wittgenstein (to be played with the Left Hand) by David Clark
“88 Constellations for Wittgenstein (to be played with the Left Hand)” correlates historical concepts and characters which interconnect with the questions that Ludwig Wittgenstein pondered in his career as a philosopher: logic, language, the nature of thinking, and the limits of knowledge–in relation to our contemporary digital world.
• Exile Paranoia by Nassrin Nasser
“Exile Paranoia” is a visual expression of the artist’s inner feelings surrounding her experience of immigration from Iran into Western culture. Shot in Tehran and London, the film is a powerful example of mood and feeling illustrated through surrealism and metaphor.
• i made this. you play this. we are enemies. by Jason Nelson
“i made this. you play this. we are enemies.” is an art game and interactive digital poem built on screen shots from influential community-based websites and portals. Using messy hand drawn elements, strange texts, sounds, and multimedia layering this project invites users to play and exist outside and over the controlling constraints of the world we browse.
• Landscape Memory #1 by Arthur Tuoto
With a conceptual backdrop dealing with memory and the everyday, “Landscape Memory #1” marries sound and visual abstraction. This two minute film was shot entirely on mobile phone.
• The Interactive Book of Changes — I Ching by Jing Zhou
“The Interactive Book of Changes — I Ching” translates an ordered universe into a system of parallel symbols–sixty-four hexagrams, which express various human situations. From the Chinese perspective, all phenomenal existence is conditioned by two polarities–Yin and Yang. These represent the dynamic of change. This interactive version of the I Ching brings ancient ideas into a modern venue, rejuvenating an old culture as well as transforming and enriching future ones.
Visit chico.art.net at http://www.csuchico.edu/art/net